So the best part about design is that you get to design a new app that you’re excited about and you think it’s a lot better, but you don’t want to face the hard truth of showing it to other people and then not liking it as much as you do.
But this is a reality that’s happened time and again when you’re a designer. So, it’s important not to avoid critical feedback just so that you wouldn’t feel bad. You need to take out your design, publish it, show it to your friends and then get feedback on it.
And even better, you need to get feedback from other designers who can tell you what you did wrong and how you can improve it because you might show an app to someone and they might not like it and can’t tell you what’s wrong with it but another designer can.
That’s where the importance of a community comes in so that’s an important lesson as you’ll notice these lessons all tie back to the steps that I mentioned earlier and all of them are important for you to consider when you’re going on this learning journey otherwise the chances of you completing this journey are much much lower.
One last resource I want to share with you is a list of three books that will help you to begin to understand the world as a designer and think like one of them.
The first book is Don’t make me think by Steve Krug, and this is a good book for someone who wants to design an app or website, or any digital product. It has also a good set of principles, it’s a funny book and short to read as well as you can see it’s not a very thick book.
The second book is The design of everyday things by Don Norman that book will give you a designer eye, and you’ll start to see things differently and begin to consider how everyday objects are designed, what makes a good design, what’s a bad design and you’ll enjoy that if you’re going into UX design.
Finally, the last book I want to share with you is the one called Sprint by Jake Knapp, this book was written by the author while he was working in Google Ventures, so this process came out of Google.